Closures
checkcaller
<boolean> checkcaller()Returns whether the function currently running was called by the executor.
This is useful for metamethod hooks that behave differently when called by the game.
clonefunction
<function> clonefunction(<function> func)Generates a new closure based on the bytecode of function func.
local function foo()
print("Hello, world!")
end
local bar = clonefunction(foo)
foo() --> Hello, world!
bar() --> Hello, world!
print(foo == bar) --> falsegetcallingscript
Returns the script responsible for the currently running function.
hookfunction
Replaces func with hook internally, where hook will be invoked in place of func when called.
Returns a new function that can be used to access the original definition of func.
If func is a Luau function (islclosure(func) --> true), the upvalue count of hook must be less than or equal to that of func. Lua visibility rules
iscclosure
Returns whether or not func is a closure whose source is written in C.
islclosure
Returns whether or not func is a closure whose source is written in Luau.
isexecutorclosure
Returns whether or not func was created by the executor.
loadstring
Generates a chunk from the given source code. The environment of the returned function is the global environment.
If there are no compilation errors, the chunk is returned by itself; otherwise, it returns nil plus the error message.
chunkname is used as the chunk name for error messages and debug information.
newcclosure
Returns a C closure that wraps func. The result is functionally identical to func, but identifies as a C closure.
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